/// PROFESSIONAL WORK 

>. RIDERS REPUBLIC

[Limited info because of NDA]

mad-std-key-art-wide-3840-x-2160-3840x21

_ Extreme sports

> Mountain bike, ski, snowboard, wingsuit

> Massively multiplayer sports game

_ World Designer

> Open world

> American national parks

_ Internship at Ubisoft

> Ubisoft - Annecy, France

> 4 months: Sept. - Dec. 2020

> Available on February 25, 2021

>. BLACKSMITH

Blacksmith.jpg

_ Incremental mobile game

> Clicker - idle gameplay

> Medieval fantasy setting

_ [Technical] Game Designer

> Designed and documented all game features

> Provided a design framework for teammates

> Developed a balancing tool using C# and JSON

_ Internship [team of 6]

> Cecly - Metz, France

> 2 months: July - Sept. 2018

> Designed with soft launch in mind

/// STUDENT PROJECTS 

>. BATTLE CARS

BattleCars_Mockup.png

_ Battle Royale with cars

> Up to 64 players, online

> Driving, colliding, surviving

_ [Lead] Game Designer

> Designed, documented and balanced game features

> Provided a design framework for teammates

> Set the game's creative direction

_ Gameplay programmer

> Unity, C#

> Implemented 3C game features: driving and spectating

> Made balancing easy & accessible for designers

_ Graduation project [team of 7]

> Supinfogame Rubika - Valenciennes, France

> 9 months: Nov. 2019 - July 2020

>. STARPONG VR

Starpong.jpg

_ VR arcade table tennis

> For two players, online

> Table tennis in space, smash planets with the ball

> Fun, intense and short games

_ [Lead] Game Designer

> Designed and balanced all game features

> Set the game's creative direction

_ Gameplay programmer

> Unity, VRTK, C#

> Implemented all gameplay features

> Made a game-ready tool to adjust the table

_ Master 1 project [team of 5]

> Supinfogame Rubika - Valenciennes, France

> 5 months: Oct. 2018 - Feb. 2019

> Designed with a Steam release in mind

>. NEED FOR SWIPE

NeedForSwipe

_ Sidescrolling racer

> Made for mobile

> Racing and tricks in a synthwave world

> Fun, intense and short games

_ Game Designer

> Designed and balanced game features

> Set the game's creative direction

> Composed the game's OST

_ Gameplay programmer

> Unreal Engine 4, Blueprints [visual scripting]

> Implemented all gameplay features

> Made a level design tool

_ Bachelor project [team of 3]

> Supinfogame Rubika - Valenciennes, France

> 1 month: March 2018 - Apr. 2019

>. GUNFIGHT

Gunfight.PNG

_ Twin stick shooter

> For two players, 1v1 couch game

> Fun western world

> Intense and short games

_ Game Designer

> Designed and balanced game features

> Set the game's creative direction

> Composed the game's OST

_ Gameplay programmer

> Unreal Engine 4, Blueprints [visual scripting]

> Implemented all gameplay features

> Made a level design tool

_ Bachelor project [team of 3]

> Supinfogame Rubika - Valenciennes, France

> 1 month: March 2018 - Apr. 2019

© 2020 by Dylan Fitzpatrick

+33 6 35 45 81 56