/// PROFESSIONAL WORK
>. UNANNOUNCED AAA
[Under NDA]

>. RIDERS REPUBLIC
_ Extreme sports
> Mountain bike, ski, snowboard, wingsuit
> Massively multiplayer sports game
_ World Designer
> Open world
> American national parks
_ Project closing
> Ubisoft - Annecy, France
> 8 months: Sept. 2020 - Mar. 2021
> Released on October 27, 2021
>. BLACKSMITH
_ Incremental mobile game
> Clicker - idle gameplay
> Medieval fantasy setting
_ [Technical] Game Designer
> Designed and documented all game features
> Provided a design framework for teammates
> Developed a balancing tool using C# and JSON
_ Internship [team of 6]
> Cecly - Metz, France
> 2 months: July - Sept. 2018
> Designed with soft launch in mind
/// STUDENT PROJECTS
>. BATTLE CARS
_ Battle Royale with cars
> Up to 64 players, online
> Driving, colliding, surviving
_ [Lead] Game Designer
> Designed, documented and balanced game features
> Provided a design framework for teammates
> Set the game's creative direction
_ Gameplay programmer
> Unity, C#
> Implemented 3C game features: driving and spectating
> Made balancing easy & accessible for designers
_ Graduation project [team of 7]
> Supinfogame Rubika - Valenciennes, France
> 9 months: Nov. 2019 - July 2020
>. STARPONG VR
_ VR arcade table tennis
> For two players, online
> Table tennis in space, smash planets with the ball
> Fun, intense and short games
_ [Lead] Game Designer
> Designed and balanced all game features
> Set the game's creative direction
_ Gameplay programmer
> Unity, VRTK, C#
> Implemented all gameplay features
> Made a game-ready tool to adjust the table
_ Master 1 project [team of 5]
> Supinfogame Rubika - Valenciennes, France
> 5 months: Oct. 2018 - Feb. 2019
> Designed with a Steam release in mind
>. NEED FOR SWIPE
_ Sidescrolling racer
> Made for mobile
> Racing and tricks in a synthwave world
> Fun, intense and short games
_ Game Designer
> Designed and balanced game features
> Set the game's creative direction
> Composed the game's OST
_ Gameplay programmer
> Unreal Engine 4, Blueprints [visual scripting]
> Implemented all gameplay features
> Made a level design tool
_ Bachelor project [team of 3]
> Supinfogame Rubika - Valenciennes, France
> 1 month: March 2018 - Apr. 2019
>. GUNFIGHT
_ Twin stick shooter
> For two players, 1v1 couch game
> Fun western world
> Intense and short games
_ Game Designer
> Designed and balanced game features
> Set the game's creative direction
> Composed the game's OST
_ Gameplay programmer
> Unreal Engine 4, Blueprints [visual scripting]
> Implemented all gameplay features
> Made a level design tool
_ Bachelor project [team of 3]
> Supinfogame Rubika - Valenciennes, France
> 1 month: March 2018 - Apr. 2019